KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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QuestOrderWidget.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "QuestOrderWidget.generated.h"
8
12UCLASS()
13class ONEPIECE_API UQuestOrderWidget : public UUserWidget
14{
15 GENERATED_BODY()
16
17protected:
18 virtual void NativeOnInitialized() override;
19
20public:
21 void UpdateQuestOrder(const FString& inQuestOrder);
22
23protected:
24 UPROPERTY(meta = (BindWidget))
25 TObjectPtr<class UProgressBar> ProgressBar_Quest;
26
27 UPROPERTY(meta = (BindWidget))
28 TObjectPtr<class UQuestOrderSlotWidget> Slot_R;
29
30 UPROPERTY(meta = (BindWidget))
31 TObjectPtr<class UQuestOrderSlotWidget> Slot_L;
32
33 UPROPERTY(meta = (BindWidget))
34 TObjectPtr<class UQuestOrderSlotWidget> Slot_S;
35
36 UPROPERTY(meta = (BindWidget))
37 TObjectPtr<class UQuestOrderSlotWidget> Slot_W;
38
39private:
40 int32 CurrentSlotIndex = 0;
41};