6#include "Components/BoxComponent.h"
7#include "GameFramework/Character.h"
9#define READ_LOCATION FVector(2409.844832,-10722.498133,128.995287)
10#define LISTEN_LOCATION FVector(4440.000000,-3730.000000,-4580.000000)
16 PrimaryActorTick.bCanEverTick =
true;
18 Collision = CreateDefaultSubobject<UBoxComponent>(TEXT(
"Collision"));
35 Super::Tick(DeltaTime);
39 UPrimitiveComponent* OtherComp, int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult)
41 if (ACharacter* Player = Cast<ACharacter>(OtherActor))
47void ARespawnTrigger::Server_RepawnPlayer_Implementation(ACharacter* Player)
void BeginOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)
virtual void BeginPlay() override
virtual void Tick(float DeltaTime) override
void Server_RepawnPlayer(ACharacter *Player)
class UBoxComponent * Collision