KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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UAnswerItem.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "ALingoGameState.h"
7#include "Blueprint/UserWidget.h"
8#include "UAnswerItem.generated.h"
9
10UCLASS()
11class ONEPIECE_API UAnswerItem : public UUserWidget
12{
13 GENERATED_BODY()
14
15public:
16 void InitInfo( EQuestType QuestType, int32 InOrder,
17 FScenarioTargetData TargetData, FScenarioTargetData CorrectData );
18
19private:
20 void InitInfo(
21 EQuestType QuestType, bool bCorrect,
22 int32 InOrder, int32 Word1Code, int32 Word2Code);
23
24public:
25 UPROPERTY(meta = (BindWidget))
26 TObjectPtr<class UBorder> Border_Order;
27
28 UPROPERTY(meta = (BindWidget))
29 TObjectPtr<class UTextBlock> Txt_Order;
30
31 UPROPERTY(meta = (BindWidget))
32 TObjectPtr<class UWordItem> TargetWord1;
33
34 UPROPERTY(meta = (BindWidget))
35 TObjectPtr<class UWordItem> TargetWord2;
36};
EQuestType
Scenario 타겟 데이터입니다.