KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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USoundData.h
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1// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
2
7#pragma once
8
9#include "CoreMinimal.h"
10#include "EGameSoundType.h"
11#include "Engine/DataAsset.h"
12#include "USoundData.generated.h"
13
14
15UCLASS()
16class LATTELIBRARY_API USoundData : public UDataAsset
17{
18 GENERATED_BODY()
19
20public:
21 UPROPERTY(EditAnywhere, Category = "Sound")
22 TMap<EGameSoundType, TObjectPtr<class USoundBase>> SoundData;
23};
EGameSoundType 클래스를 선언합니다.
EGameSoundType