KLingo Project Documentation
1.0.0
Unreal Engine 5.6 C++ Project Documentation
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ALingoGameMode.h
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// Copyright (c) 2025 Doppleddiggong. All rights reserved. Unauthorized copying, modification, or distribution of this file, via any medium is strictly prohibited. Proprietary and confidential.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameMode.h"
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#include "ALingoGameMode.generated.h"
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UCLASS()
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class ONEPIECE_API
ALingoGameMode
: public AGameMode
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{
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GENERATED_BODY()
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public
:
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ALingoGameMode
();
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UFUNCTION(BlueprintCallable, Category =
"Quest"
)
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void
BeginReadQuest(
const
FResponseReadScenario
& InResponseData);
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UFUNCTION(BlueprintCallable, Category =
"Quest"
)
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void
BeginListenQuest(
const
FResponseListenScenario
& InResponseData);
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UFUNCTION()
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void
HandleLuggageSelection(
class
APlayerState* Player,
class
Aluggage
* luggage);
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private
:
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UFUNCTION()
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bool
ValidateAnswer(
class
ALingoPlayerState
* Player,
class
Aluggage
* Luggage);
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UFUNCTION()
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void
HandleCorrectAnswer(
class
ALingoPlayerState
* Player);
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UFUNCTION()
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void
HandleWrongAnswer(
class
ALingoPlayerState
* Player,
bool
bSymbolCorrect,
bool
bColorCorrect);
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UFUNCTION()
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void
UpdateQuestRole();
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};
ALingoGameMode
Definition
ALingoGameMode.h:11
ALingoPlayerState
Definition
ALingoPlayerState.h:13
Aluggage
상호작용 가능한 수하물 액터
Definition
luggage.h:15
FResponseListenScenario
Definition
NetworkData.h:1022
FResponseReadScenario
Definition
NetworkData.h:911
Source
Onepiece
Game
Public
ALingoGameMode.h
생성시간 : 금 1월 9 2026 00:25:57, 프로젝트명 : KLingo Project Documentation, 생성자 :
1.9.8