30 virtual void Initialize(FSubsystemCollectionBase& Collection)
override;
32 UFUNCTION(BlueprintCallable, Category=
"VFX")
35 UFUNCTION(BlueprintCallable, Category="VFX")
36 void ShowVFX(
EVFXType Type, FVector Location, FRotator Rotator, FVector Scale);
39 UPROPERTY(EditDefaultsOnly, Category = "VFX")
42 UPROPERTY(EditAnywhere, Category = "VFX")