46 UFUNCTION(BlueprintCallable, Category=
"Sequence")
47 void RequestSequential(
const TArray<AActor*>& Targets,
49 float InitialDelay = 0.f,
50 float Interval = 0.1f,
51 float Duration = 0.5f);
53 UFUNCTION(BlueprintCallable, Category=
"Sequence")
63 float StepInterval = 0.1f;