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KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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#include "CoreMinimal.h"
Onepiece.h에 대한 include 의존 그래프
이 그래프는 이 파일을 직/간접적으로 include 하는 파일들을 보여줍니다.:네임스페이스 | |
| namespace | DefineData |
| namespace | DoorGroup |
| namespace | GameLayer |
| namespace | GameMessage |
| namespace | GameTags |
| 게임 전역에서 공유하는 GameplayTag 상수를 정의합니다. | |
변수 | |
| static const FString | DefineData::AI = TEXT("AI") |
| static const int32 | DefineData::BotID = 99999 |
| static const FString | DefineData::BotName = TEXT("[KLingo]") |
| static const FName | GameTags::Building = TEXT("Building") |
| 건물 액터를 구분할 때 사용하는 태그입니다. | |
| static const FString | DefineData::Daily = TEXT("Daily") |
| static const FString | DefineData::DailySystemPrompt |
| static const FString | DefineData::DailyUserPrompt = TEXT(R"(외국인이 한국어를 배울 때 말하기 연습 문장 5개)") |
| static const FName | GameTags::Door = TEXT("Door") |
| 문 및 문짝과 관련된 액터에 부여되는 태그입니다. | |
| static const FString | GameMessage::GameEnd = TEXT("GameEnd") |
| static const FString | GameMessage::GameStart = TEXT("GameStart") |
| static const FString | GameMessage::Holder_Fail = TEXT("Oops! That block doesn't go there.") |
| static const FString | GameMessage::Holder_Success = TEXT("Perfect! You placed the block right. Let's keep going!") |
| static const int32 | DoorGroup::Intro = 0 |
| static const FString | GameMessage::IntroStart = TEXT("IntroStart") |
| static const float | DefineData::LineHeightPercentage = 1.2f |
| static const FString | GameMessage::ListenStageEnd = TEXT("Listen Stage Clear") |
| static const FString | GameMessage::ListenStageStart = TEXT("Listen Stage Start") |
| static const int32 | GameLayer::Loading = 400 |
| static const int32 | GameLayer::LoadingCircle = 500 |
| static const int32 | DefineData::MIN_REQUIRED_WORDS = 5 |
| static const FString | GameMessage::OutroStart = TEXT("OutroStart") |
| static const FName | GameTags::Player = TEXT("Player") |
| 플레이어 액터를 식별하기 위한 태그입니다. | |
| static const int32 | GameLayer::Popup = 300 |
| static const FString | GameMessage::ReadStageEnd = TEXT("Read Stage Clear") |
| static const FString | GameMessage::ReadStageStart = TEXT("Read Stage Start") |
| static const FString | GameMessage::SpeakStageEnd = TEXT("Speak Stage Clear") |
| static const FString | GameMessage::SpeakStageStart = TEXT("Speak Stage Start") |
| static const int32 | DoorGroup::Step1_End = 2 |
| static const int32 | DoorGroup::Step1_Mid = 1 |
| static const int32 | DoorGroup::Step1_Tutorial = 0 |
| static const int32 | DoorGroup::Step2_End = 100 |
| static const int32 | DoorGroup::Step2_Tutorial = 99 |
| static const int32 | DoorGroup::Step3_End = 200 |
| static const int32 | DoorGroup::Step3_Tutorial = 199 |
| static const int32 | DoorGroup::Step4_End = 300 |
| static const int32 | DoorGroup::Step4_Tutorial = 200 |
| static const int32 | GameLayer::Toast = 400 |
| static const int32 | GameLayer::ToastManager = 600 |
| static const FString | GameMessage::WriteStageEnd = TEXT("Write Stage Clear") |
| static const FString | GameMessage::WriteStageStart = TEXT("Write Stage Start") |