30 OnHitStop.Broadcast(Attacker, AttackerType);
36 OnKnockback.Broadcast(Target, Instigator, Type, Resistance);
51 OnDoorMessage.Broadcast(InDoorIndex, InOpen, EventInstigator);
71 OnMovie.Broadcast(InGroup, InState);
EQuestRole
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YiSan 전반에서 사용하는 공용 인터페이스를 선언합니다.
void SendHitStopPair(AActor *Attacker, const EDamageType AttackerType, AActor *Target, const EDamageType TargetType)
void SendUpdateMissionTimerState(bool bIsActive, float TimeLimit)
FOnAudioCapture OnAudioCapture
FOnDoorMessage OnDoorMessage
FOnNetworkWaitCount OnNetworkWaitCount
FOnTutorMessage OnTutorMessage
void SendMovie(const int &InGroup, bool InState)
void SendShowTutorialMessage(const FText &Message)
void SendTeleport(const FTransform &TargetTransform)
void SendUpdateQuestRole(EQuestRole QuestRole)
FOnAddItemToBoxList OnAddItemToBoxList
void SendKnockback(AActor *Target, AActor *Instigator, EDamageType Type, float Resistance)
void SendAudioSpectrum(float Spectrum)
FOnTutorialStepChanged OnTutorialStepChanged
FWeightSwitch OnWeightSwitch
void SendDoorMessage(int InDoorIndex, bool InOpen, AActor *EventInstigator)
void SendWeightSwitch(int InButtonIndex, bool InActive)
void SendMessage(const FString &InMsg)
void SendAudioCapture(bool bRecording)
void SendNetworkWaitCount(int RequestCount)
FOnAudioSpectrum OnAudioSpectrum
void SendTutorialStepChanged(APlayerController *Player, ETutorialStep NewStep)
FOnUpdateQuestRole OnUpdateQuestRole
FOnShowTutorialMessage OnShowTutorialMessage
FOnHideTutorialMessage OnHideTutorialMessage
FOnTeleportAllPlayers OnTeleport
void SendHideTutorialMessage()
void SendTutorMessage(const FText &Message)
void SendAddItemToBoxList(const TArray< FResultStatData > &ItemDataList)
void SendHitStop(AActor *Target, const EDamageType Type)
FOnUpdateMissionTimerState OnUpdateMissionTimerState