14 if (UTexture2D* Texture = UGameDataManager::Get(
this)->GetTexture(ScenarioTexture))
21 FString Description = FString::Printf(TEXT(
"%s\n\n[NextAction]\n%s"),
25 Txt_Desc->SetText(FText::FromString(Description));
29 if (UTexture2D* Texture = UGameDataManager::Get(
this)->GetTexture(GradeTexture))