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KLingo Project Documentation 1.0.0
Unreal Engine 5.6 C++ Project Documentation
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APlayerControl 구현에 대한 Doxygen 주석을 제공합니다. 더 자세히 ...
#include "APlayerControl.h"#include "APlayerActor.h"#include "IControllable.h"#include "UMainWidget.h"#include "UQuestInfoWidget.h"#include "AWheatly.h"#include "UKLingoNetworkSystem.h"#include "EnhancedInputSubsystems.h"#include "EnhancedInputComponent.h"#include "InputMappingContext.h"#include "InputAction.h"#include "FComponentHelper.h"#include "UBroadcastManager.h"#include "UInteractionSystem.h"#include "UHookSystem.h"#include "ULingoGameInstanceSubsystem.h"#include "ULoadingCircleManager.h"#include "ADropper.h"#include "ALingoGameState.h"#include "ANetworkBroadcastActor.h"#include "EngineUtils.h"#include "GameLogging.h"#include "InteractableComponent.h"#include "MiniOwlBot.h"#include "QuestOrderWidget.h"#include "TutorialComponent.h"#include "UDialogManager.h"#include "ULingoGameHelper.h"#include "UPopupManager.h"#include "UPopup_SpeakQuest.h"#include "UPopup_SpeakResult.h"#include "UConfigLibrary.h"#include "UChatHistorySystem.h"#include "UPopup_DailyStudy.h"#include "UPopup_History.h"#include "UPopup_HowToPlay.h"#include "Onepiece/Onepiece.h"
APlayerControl.cpp에 대한 include 의존 그래프매크로 | |
| #define | IA_CHAT_PATH TEXT("/Game/CustomContents/Input/IA_EnterChat.IA_EnterChat") |
| #define | IA_GRAB_PATH TEXT("/Game/CustomContents/Input/IA_Game_Grab.IA_Game_Grab") |
| #define | IA_HISTORY_PATH TEXT("/Game/CustomContents/Input/IA_Game_History.IA_Game_History") |
| #define | IA_HOOK_PATH TEXT("/Game/CustomContents/Input/IA_Game_Hook.IA_Game_Hook") |
| #define | IA_HOWTOCTRL_PATH TEXT("/Game/CustomContents/Input/IA_Game_HowToCtrl.IA_Game_HowToCtrl") |
| #define | IA_HOWTOPLAY_PATH TEXT("/Game/CustomContents/Input/IA_Game_HowToPlay.IA_Game_HowToPlay") |
| #define | IA_INFO_PATH TEXT("/Game/CustomContents/Input/IA_Game_Info.IA_Game_Info") |
| #define | IA_INTERACT_PATH TEXT("/Game/CustomContents/Input/IA_Game_Interact.IA_Game_Interact") |
| #define | IA_JUMP_PATH TEXT("/Game/CustomContents/Input/IA_Game_Jump.IA_Game_Jump") |
| #define | IA_LOOK_PATH TEXT("/Game/CustomContents/Input/IA_Game_LookAround.IA_Game_LookAround") |
| #define | IA_MOVE_PATH TEXT("/Game/CustomContents/Input/IA_Game_Movement.IA_Game_Movement") |
| #define | IA_RECORD_PATH TEXT("/Game/CustomContents/Input/IA_Game_Record.IA_Game_Record") |
| #define | IA_RUN_PATH TEXT("/Game/CustomContents/Input/IA_Game_Run.IA_Game_Run") |
| #define | IMC_DEFAULT_PATH TEXT("/Game/CustomContents/Input/IMC_Game_Player.IMC_Game_Player") |
APlayerControl 구현에 대한 Doxygen 주석을 제공합니다.
APlayerControl.cpp 파일에서 정의되었습니다.
| #define IA_CHAT_PATH TEXT("/Game/CustomContents/Input/IA_EnterChat.IA_EnterChat") |
APlayerControl.cpp 파일의 59 번째 라인에서 정의되었습니다.
| #define IA_GRAB_PATH TEXT("/Game/CustomContents/Input/IA_Game_Grab.IA_Game_Grab") |
APlayerControl.cpp 파일의 54 번째 라인에서 정의되었습니다.
| #define IA_HISTORY_PATH TEXT("/Game/CustomContents/Input/IA_Game_History.IA_Game_History") |
APlayerControl.cpp 파일의 60 번째 라인에서 정의되었습니다.
| #define IA_HOOK_PATH TEXT("/Game/CustomContents/Input/IA_Game_Hook.IA_Game_Hook") |
APlayerControl.cpp 파일의 58 번째 라인에서 정의되었습니다.
| #define IA_HOWTOCTRL_PATH TEXT("/Game/CustomContents/Input/IA_Game_HowToCtrl.IA_Game_HowToCtrl") |
APlayerControl.cpp 파일의 61 번째 라인에서 정의되었습니다.
| #define IA_HOWTOPLAY_PATH TEXT("/Game/CustomContents/Input/IA_Game_HowToPlay.IA_Game_HowToPlay") |
APlayerControl.cpp 파일의 62 번째 라인에서 정의되었습니다.
| #define IA_INFO_PATH TEXT("/Game/CustomContents/Input/IA_Game_Info.IA_Game_Info") |
APlayerControl.cpp 파일의 57 번째 라인에서 정의되었습니다.
| #define IA_INTERACT_PATH TEXT("/Game/CustomContents/Input/IA_Game_Interact.IA_Game_Interact") |
APlayerControl.cpp 파일의 55 번째 라인에서 정의되었습니다.
| #define IA_JUMP_PATH TEXT("/Game/CustomContents/Input/IA_Game_Jump.IA_Game_Jump") |
APlayerControl.cpp 파일의 52 번째 라인에서 정의되었습니다.
| #define IA_LOOK_PATH TEXT("/Game/CustomContents/Input/IA_Game_LookAround.IA_Game_LookAround") |
APlayerControl.cpp 파일의 51 번째 라인에서 정의되었습니다.
| #define IA_MOVE_PATH TEXT("/Game/CustomContents/Input/IA_Game_Movement.IA_Game_Movement") |
APlayerControl.cpp 파일의 50 번째 라인에서 정의되었습니다.
| #define IA_RECORD_PATH TEXT("/Game/CustomContents/Input/IA_Game_Record.IA_Game_Record") |
APlayerControl.cpp 파일의 53 번째 라인에서 정의되었습니다.
| #define IA_RUN_PATH TEXT("/Game/CustomContents/Input/IA_Game_Run.IA_Game_Run") |
APlayerControl.cpp 파일의 56 번째 라인에서 정의되었습니다.
| #define IMC_DEFAULT_PATH TEXT("/Game/CustomContents/Input/IMC_Game_Player.IMC_Game_Player") |
APlayerControl.cpp 파일의 49 번째 라인에서 정의되었습니다.