18 UGameDataManager::Get(GetWorld())->GetReadData(WordCode, ReadData);
20 UTexture2D* LoadedTexture =
nullptr;
22 LoadedTexture = ReadData.
Texture.Get();
24 LoadedTexture = ReadData.
Texture.LoadSynchronous();
29 DisplayText = ReadData.
Eng;
34 UGameDataManager::Get(GetWorld())->GetColorData(WordCode, ColorData);
40 DisplayText = ColorData.
Eng;
45 UGameDataManager::Get(GetWorld())->GetListenData(WordCode, ListenData);
47 UTexture2D* LoadedTexture =
nullptr;
48 if (ListenData.
Texture.IsValid())
49 LoadedTexture = ListenData.
Texture.Get();
51 LoadedTexture = ListenData.
Texture.LoadSynchronous();
56 DisplayText = ListenData.
Eng;
61 UGameDataManager::Get(GetWorld())->GetListenData(WordCode, ListenData);
63 UTexture2D* LoadedTexture =
nullptr;
64 if (ListenData.
Texture.IsValid())
65 LoadedTexture = ListenData.
Texture.Get();
67 LoadedTexture = ListenData.
Texture.LoadSynchronous();
72 DisplayText = ListenData.
Eng;
80 Txt_Title->SetText(FText::FromString(DisplayText));