16 UGameDataManager::Get(GetWorld())->GetReadData(WordCode, ReadData);
18 UTexture2D* LoadedTexture =
nullptr;
20 LoadedTexture = ReadData.
Texture.Get();
22 LoadedTexture = ReadData.
Texture.LoadSynchronous();
27 Txt_Kor->SetText( FText::FromString( ReadData.
Word));
28 Txt_Eng->SetText( FText::Format( FText::FromString(TEXT(
"[{0}]")), FText::FromString( ReadData.
Eng) ));
33 UGameDataManager::Get(GetWorld())->GetColorData(WordCode, ColorData);
39 Txt_Kor->SetText( FText::FromString( ColorData.
Desc));
40 Txt_Eng->SetText( FText::Format( FText::FromString(TEXT(
"[{0}]")), FText::FromString( ColorData.
Eng) ));
45 UGameDataManager::Get(GetWorld())->GetListenData(WordCode, ListenData);
47 UTexture2D* LoadedTexture =
nullptr;
48 if (ListenData.
Texture.IsValid())
49 LoadedTexture = ListenData.
Texture.Get();
51 LoadedTexture = ListenData.
Texture.LoadSynchronous();
56 Txt_Kor->SetText( FText::FromString( ListenData.
Word));
57 Txt_Eng->SetText( FText::Format( FText::FromString(TEXT(
"[{0}]")), FText::FromString(ListenData.
Eng) ));
62 UGameDataManager::Get(GetWorld())->GetListenData(WordCode, ListenData);
64 UTexture2D* LoadedTexture =
nullptr;
65 if (ListenData.
Texture.IsValid())
66 LoadedTexture = ListenData.
Texture.Get();
68 LoadedTexture = ListenData.
Texture.LoadSynchronous();
72 Txt_Kor->SetText( FText::FromString( ListenData.
Word ));
73 Txt_Eng->SetText( FText::Format( FText::FromString(TEXT(
"[{0}]")), FText::FromString(ListenData.
Eng)));